Assassin’s Creed Syndicate – Patchnotizen zu den beiden Day-One Patches veröffentlicht

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Morgen, am 23. Oktober 2015 fällt der Startschuss für den nächsten Teil der Assassin’s Creed Reihe. Zumindest Besitzer der PlayStation 4 und Xbox One können dann direkt mit dem Spielen von Assassin’s Creed Syndicate loslegen.

Damit dieses auch wirklich passieren kann und man nicht erst noch Updates herunterladen und installieren muss, hat Entwickler Ubisoft die beiden Day-One Patches bereits heute zum Download freigegeben. Damit einhergehend wurden auch die zugehörigen Patchnotizen veröffentlicht.

Patch 1.10 und Patch 1.11 sind beides Performance Updates, welche sich vor allem umd die Laufstabilität des Spiels kümmern. Auch einige Fehler beim Sound, den NPC’s und Vehikeln wurden durch die Updates behoben.

Ob die beiden Day-One Patches allerdings auch wirklich alle Fehler bei Assassin’s Creed Syndicate behoben haben, werden wir wohl spätestens morgen erfahren. Immerhin beteuern die Entwickler aus dem Hause Ubisoft, dass man aus dem letzten Debakel seine Schlüsse gezogen hätte. Beim Release von Assassin’s Creed Unity kam es nämlich noch zu sehr unangenehmen Bugs und Crashes.

Im Folgenden könnte ihr die originalen Patchnotizen zu Assassin’s Creed Syndicate einsehen:

Version 1.10

Stability & Performance

  • Improved performance and stability

Audio

  • Fixed some persistent SFX during gameplay
  • Fixed wrong audio files that were played

Vehicles

  • Fixed issues where the player could get stuck between the train and the train station platforms
  • Fixed a camera glitch when the player was in a vehicle
  • Fixed loading issues with vehicles
  • Fixed collisions issues with other vehicles
  • Fixed navigation issues on vehicles

AI/NPC

  • Fixed issues where NPSs may have problems with their animations
    Fixed issues where the NPSs might have the wrong reaction
    Fixed navigation issues with the NPCs
  • Fixed an issue in the mission „A night to Remember“ where the Royal Guards cannot be killed after being affected by a voltaic bomb
  • Fixed issues where NPCs may get stuck
  • Fixed an issue where crowd of NPC would spawn after having the game left idle for more than 30 minutes
  • Fixed som other NPC spawn issues

Game System

  • Fixed issues with some trophies
  • Fixed issues on save/load
  • Fixed an issue where doors can be lock picked without previously aquiring lockpick II skill
  • Fixed issues where items/mission would not unlock after completing the conditions

World/3D/Menu/HUD

  • Fixed texts issues
  • Fixed issues with props in the world
  • Fixed an issue where changing the menu language will reset all options settings
  • Fixed issues where the menu/progression log was not matching the actual progression
  • Fixed issues with icons and FX being missing or misplaced
  • Fixed Animus Mission Debriefing messages showing when they should not
  • Fixed issues when entering/exiting the map menu

Fight

  • Fixed issues where the animation would not fit the weapon/reaction
  • Fixed offset animation on moving platforms
  • Fixed issues with the multi-kills
  • Fixed camera issues while fighting
  • Fixed an issue where the main character’s weapons disappear after a finisher move if he or she was in stealth prior to the fight

Mission

  • Fixed an issue where some of the Blighters are not in the Gang Stronghold area
  • Fixed issues in cinematics where the player or some props were offset or missing
  • Fixed issues with the objectives
  • Fixed issues with fast travel

Behavior

  • Fixed navigation/parkour issues on specific spots
  • Fixed camera issues when navigating
  • Fixed some NPC interaction issues
  • Fixed issues where the player would be able to use tools when he or she shouldn’t

Version 1.11

Stability & Performance

  • Improved performances and stability

Audio

  • Fixed audio missing at the beginning of the introduction cinematic of the „Strange Bedfellows“ mission

World/3D/Menu/HUD

  • Fixed an issue with water visual effects on boats and barges

Fight

  • Fixed an issue where, in rare cases, the player was unable to attack after pressing a button during combat

Mission

  • Fixed an issue where a de-synch loop could happen in the „Change of Plans“ mission durring the escape part of the mission
  • Fixed an issue where the player could get stuck if they de-synched just after assassinating Lucy Thorne in the „A Thorne in the Side“ mission

Behavior

  • Fixed navigation/parkour issues on specific spots

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