Prison Architect – Update 5 veröffentlicht

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Prison Architect
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Ein neues Update ist ab sofort für die Gefängnissimulation Prison Architect verfügbar. Entwickler Introversion Software hat ordentlich an der Performance des Titels geschraubt und verspricht eine Besserung von 50%. Diese enorme Steigerung wurde durch verbesserte Algorithmen beim Essen und bei der Jobsuche, die nun asynchron durchgeführt wird. Außerdem wurde ein Compiler ausgetauscht.

Des Weiteren wurde der experimentelle 3D-Modus verbessert. Hierbei hat das Entwicklerteam die Shader für 3-D Objekte optimiert.

Auch neue Inhalte werden mit dem fünften Update in die virtuelle Welt von Prison Achitect implementiert. Ab sofort können Warmwasserrohre und Boiler installiert werden. Dies sorgt für bessere Hygiene durch Duschen und heimelige Wärme durch Heizungen.

Den Abschluss des Patches machen Bugfixes. Unter anderem wurde der Fehler behoben, der den gesamten Game-Screen schwarz mit weißen Boxen gefüllt, erscheinen ließ.

Alle Details zum neuesten Patch von Prison Architect findet ihr in den folgenden Original-Patchnotizen:

Changelog Prison Architect Update 5

Performance optimisations

  • We focussed on performance this month, and achieved a speed boost of at least 50%.
    This work is ongoing.
  • Now defaulting to the VS2015 build, with the old VS2008 build still
    available for Safe mode (Prison Architect Safe Mode.exe). This gives
    a good speed improvement over the VS2008 version.
  • Asynchronous job search system. Instead of synchronously looking for a job,
    workers, guards, prisoners, doctors now place a request for a new job in a
    queue. This queue is processed during render phase of the game loop so
    shouldn’t take up any time during the main game loop.
  • Speed up rendering of the Feed Prisoners Objective. This was particularly
    slow when their were a lot of hungry prisoners.
  • Rebuild the indoor/outdoor shadow mask only when a cell changes its material
    or indoor/outdoor status.

Thermodynamics (continued)

  • New pipe type in the utilities view: Hot water pipes
    These operate on a seperate layer to the existing pipes, and can be overlaid without conflict.
  • New utility: Hot water boiler
    Requires a large pipe connection of cold water, and a direct electrical connection
    You can run hot water pipes from this boiler in any direction.
    Nb. Water will lose heat the further it gets from the boiler.
  • All radiators now require a hot water connection to function
  • Showers can take cold water or hot water.
    When supplied with hot water, showers will also reduce a prisoner’s Warmth need
    When supplied only with cold water will apply a Frigid effect, which acts as a kind of short-term surpression
    while also spiking their Warmth and comfort needs.

3d mode has been discovered

This update we have improved 3d mode with new shapes, new shaders operating on all objects, and better wall geometry.
3d mode remains very experimental.

  • Known bug: The mouse position is wrong when using graphics/Supersampling.
  • Known bug: Long pauses caused by geometry changing, eg wall construction/demolition

BUG FIXES

  • Thermodynamic map to use 16 bit number type to represent the temperature
    instead of 8 bit. This fixes a bug with fire showing negative temperatures.
  • 0010610: [Graphics] entire screen is black and white boxes

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